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How Lothar plays

Every icon, every surface, explained short — your reference for the game.

Reading the board

The four suits

Diamonds, Hearts, Spades, Clubs — each its own color, so your hand reads at a glance. Green marks Spades, echoing the German "Grün."

Trump purple

A suit rising into Royal Purple is trump — the trump cards themselves recolor too.

The glow

Your turn: playable cards light up, illegal ones dim — no guessing what's allowed.

Alliance glow

A bright glow behind a zone means an ally, dark means the other side — who's with whom, no badge needed.

The court

King Lothar and Prince Stef are the two AI opponents; the Knight with the closed visor is you.

The start screen

Two modes

Skat (classic, vs. two AIs) and Ramsch (everyone avoids tricks) — each keeps its own running session.

Continue

A glowing mode card resumes your run at the shown round — closing the browser never ends a run.

Play

Enter the fortress — starts the run, or resumes it.

Hints

The hints toggle: the AI marks what it would play, with a reason.

Learning Mode

Hints appear instantly instead of after a pause — needs Hints turned on.

Leaderboard

High scores per mode — Net, Most rounds, Best net per round. You join it after your first round.

The scale

The merchant's scale marks averages — in the leaderboard detail here and in your run stats at round end.

The weight

The merchant's weight marks the bid — what you put on the scale in the auction.

The strongbox

The strongbox marks the game's worth — the prize the round was played over.

The Zählbogen

The cards' own tally arcs, cut loose — marking Augen wherever the count appears.

Language

DE/EN switch, in the menu — remembers your choice for next time.

Bidding

Gatehouse

The contested prize — whoever wins the bidding claims the fortress and plays alone.

Battle standard

A battle standard marks a defender — the two defenders' banners stand side by side.

Toppled standard

A toppled standard means that player passed.

Claimed

Bidding decided — the portcullis drops, the winner's banner flies: the declarer.

Give, hear, say

The dealer gives the cards, forehand hears the first bid, middlehand says it.

Bid tiles

Accept a bid or pass — the glass tiles are your voice in the bidding.

Pick up the Skat

Take the two Skat cards and discard two back — or…

Play Hand

…play Hand instead: the Skat stays down, and the game is worth more.

Game types

The declaration: a suit as trump, Grand (only Jacks are trump — the upright chalice), or Null (win no tricks — the slashed zero). The fallen chalice is Ramsch: everyone passed, nobody claimed the prize.

Ouvert

Ouvert: your hand lies face up on the table — the boldest declaration.

Verdeckt

Null's counterpart tile — the hand stays face down.

Schneider & Schwarz

Schneider (open scissors): the other side is held to 30 points or fewer. Schwarz (closed): not a single trick.

During play

Lothar's glasses

Ask what Lothar sees: the AI's move lights up, with its reasoning — Lothar wore glasses.

Play a card

Tap a card, or drag it into the trick.

Watermarks

The bidding icons rest under the trick slots for the whole round — who's who never disappears.

Last trick

The previous trick stays visible in miniature — a quick check on what just happened.

Round end

The score story

The round settles as a small show: the forces muster, the Augen duel, the verdict falls — a click skips it.

The verdict

The declarer's fortress flies the pennant on a win, or crumbles to ruin on a loss.

Win & loss

A planted standard means won, a falling one means lost — the same marks on every stat surface.

Result strip

Details, History, Stats, Tricks — the round's math, your run so far, and the full trick-by-trick replay.

The menu & your games

Menu

The battlement button, top right on every screen — the game's menu.

Your games

Every warehoused run, each round open down to the bidding and every trick.

Quit

Leave through the gate — the run persists. Quitting is navigation, not surrender.